3D Graphics Programmer Resume

Samantha Gray

North Highlands CA 95660

(916) 987-6543

[email protected]

In case you are interested in knowing more info on create resume, stop by Google Docs Resume, Modern Resume or Creative Resume Templates. Always prepare before you make a choice.


Career Goal

Seeking the position of 3D Graphics Programmer to aid in organizational growth and development owing to my knowledge in OpebGL, gcm, perforce, Visual studio and 3D modeling.

Technical Skills

High technical expertise in implementing 3D graphics API:

  • Direct 3D
  • OpenGL
  • GCM

Profound knowledge of graphic designing software like:

  • Adobe Photoshop
  • Illustrator, After effects
  • Audition, Sound Booth

Thorough with computer languages:

  • Java
  • C#, Action Script

Proficient in utilizing computer tools like:

  • Mudbox
  • Flash
  • Autodesk Maya

Skilled at 3D modeling including:

  • Hard surface modeling
  • Texturing, lighting
  • compositing

Crystal clear with mathematical concepts:

  • Algebra
  • Trigonometry
  • 3D math

Superb in utilizing rendering techniques like:

  • Scenegraphs
  • Portal culling
  • HLSL and 3D shades

Sound abilities to:

  • Effectively implement software development methodologies
  • Developing and executing 3D game- Engine

Relevant Experience

3D Graphics Programmer

Rockstar Games

January 2012 – Present

Southfield, MI

  • Developed and implemented solutions as per game design requirements.
  • Executed program code and formulated coding standards.
  • Prepared and maintained technical documentation for engineering teams.
  • Assisted in optimization of program code and data sources.
  • Prepared debugging tools for designers and artists.
  • Participated in understanding of latest technologies and algorithms.
  • Programmed and developed technical languages such as C and C++.
  • Created graphics architecture and analyzed 3D functions.

3D Graphics Programmer

NCsoft Corporation

November 2010 – January 2012

Bellevue, WA

  • Assisted in programming and implementation of tools.
  • Coordinated with game developers for formulation of game constraints.
  • Designed, developed and installed GIS and 3D software applications.
  • Analyzed, debugged and resolved software issues.
  • Developed, executed and enhanced graphics engine.
  • Maintained game engine systems and implemented game system logic.
  • Participated in technical and design discussions of existing systems.
  • Reviewed requirements and designed modular systems.

Educational Background

Master’s Degree in Information Technology

Waukesha County Technical College

August 2008 – May 2010

Pewaukee, WI

Professional Certification

Oracle Certified Professional (OCP) – Java SE 7 Programmer

July 2010